
This week, the Besties chat about two relatively low-priced games that have won over huge audiences: Creature Kitchen and Scritchy Scratchy. In the back half, we talk through the recent PlayStation price hikes and consider what alternatives gamers have as the hobby gets more and more expensive.
Apr 3
1 hr 5 min

Frushtick and Griffin were Destiny dudes, and yet it's Plante who has fallen in love with Bungie's new extraction shooter. What's so appealing about Marathon? Is the extraction genre's difficulty a dealbreaker? Who is this game even for?
Mar 27
54 min

Welcome to The Besties March grab bag. There are simply too many new games, so to cover as much as possible, we split up the workload. Griffin talks about the surprisingly complete Early Access release of Slay the Spire 2. Plante, of all people, explains how to get into Marathon. And Frushtick . . . well, he found a big hole.
To avoid Resident Evil 9 spoilers, skip to ~20 minutes after the return from ad break.
Mar 20
1 hr 6 min

Plenty of companies have torched their fortunes trying to smelt together a collection of hit games and genres, hoping to recreate others’ success. Understandably, many folks (ourselves included) approached Pokopia with a cold skepticism. A Pokémon, Animal Crossing, Minecraft, and Viva Piñata combination? It sounded too good to be true.
Friends… they did it. Pokopia isn’t just a collection of great ideas; it’s also a wholly interesting and original thing. We can’t wait to tell you about this wonderful game. Plus, we look at Nintendo’s peculiar plan for the rest of 2026.
Mar 13
50 min

Scott Pilgrim EX is a spiritual sequel to a Netflix animated series from 2024, a Scott Pilgrim movie tie-in game from 15 years ago, and an underrated beat ‘em up series that debuted on the NES. Or to put it another way: Scott Pilgrim EX is deeply nostalgic, not for one moment, but for the breadth of the millennial gamer experience. Is that… fun? It will depend on your love of Scott Pilgrim, Rivert City Ransom, and the ongoing renaissance of a long-dormant genre.
Mar 6
53 min

Resident Evil Requiem has the misfortune of following Resident Evil: Village, one of our favorite games of all time. How does a game live up to that high bar? It becomes more than just one game. This week, to avoid major spoilers, we talk about the first act of Requiem, roughly the first 5-7 hours set in a classic Resident Evil-style location. We also chat about the top-level shifts in tone and pacing.
In the coming weeks, we’ll do a “full spoilers” segment digging into the unusual, lore-soaked places the game goes in its second and third acts. I suppose you could say it’s like a book club, but for video games.
Feb 27
55 min

16 years ago, Limbo launched on Xbox Live. It wasn’t the first puzzle-platformer, but its molasses-thick layer of fairy tale horror inspired a generation of grim, mostly wordless contemporaries. Arguably, the most successful of the bunch has been the Little Nightmare series, created by Tarsier Studios. Today’s game is the latest evolution of this sub-genre. With Reanimal, the Tarsier team adds co-op to the mix. Is playing with friends (or a computer companion) a clever addition or does it undermine the horror of being alone in a cruel, dark world? We have conflicting answers! Plus, The Besties pick through Sony’s recent State of Play and share their favorite announcements.
Feb 20
1 hr

How do we celebrate a new release from one of the most acclaimed indie game designers of all time? With Ron Funches, of course! The fifth Besty joins us to chat about Mewgenics, a tactics-RPG about cats, breeding, hoarding, and well… eugenics. Plus, Ron shares what it was like to approach his time on Traitors as a gamer.
Feb 13
1 hr

Dragon Quest 7 Reimagined makes one of the longest, most ambitious RPGs into something more manageable: a swashbuckling sprint through a book of fractured fairy tales. Whether or not you like that change of temp likely depends on your history with the series. Meanwhile, Nioh 3’s first boss is the skill check from hell. Why would game designers build a wall between the player and the fun?
Feb 6
56 min

Climbing games have become a trend over the past few years, ranging from the AAA mountains of Death Stranding to the indie polygonal crags of Peak. But no climbing game has been as loyal to the actual physical experience of ascending cold, hard rock as Cairn. The guys report on their time on the cliffs. Plus, Plante shares his feelings about the brilliant adventure game, Perfect Tides: Station to Station. You can hear more about that game in Plante’s recent interview with its creator, Meredith Gran.
Jan 29
50 min
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